Directed Motion Blur Prompt pack
- Type
- Prompt pack
- Inside
- 8 prompts
- Published
- September 9, 2026




About this prompt pack
This pack teaches you to direct motion blur by defining a sharp anchor, a path, and a blur-length rule before you name the camera trick. The 8 prompts move from a one-axis pan through rotational, radial, rear-curtain, stroboscopic, crossed-vector, and depth-layered setups, so you can transfer the method to product, beverage, and sports work.
What you'll learn
- Lock the hero — The first move is simple: freeze the thing people need to read, then send every other mark down one axis. The side profile makes even a small drift obvious.
- Move the material — Motion does not have to touch the product. The ribbon gets a path, a leading edge, and a soft tail while the bottle keeps its silhouette and finish.
- Build the arc — A pivot gives blur a measurable rule. The center stays still, the rim travels farthest, and the prompt makes that increase visible instead of asking for generic spin.
- Pull the frame — Zoom blur moves the frame, not the hero. A protected central 38% and one vanishing point stop the effect from eating the product.
- Mark the endpoint — Rear-curtain flash puts the sharp object at the end of its trail. That one timing choice tells you where the move finished without an arrow.
- Pulse the path — Nine evenly timed pulses turn distance into a clock. Changing the gaps shows acceleration, impact, and slowdown without adding labels.
- Cross two vectors — Two vectors can share a frame when they differ by direction, color, and material. The sharp glass is the boundary that keeps both moves readable.
- Stack the speeds — The final prompt stacks three speeds: a tracked rider, rotating wheels, and parallax that changes by depth. Each layer gets its own blur rule, so complexity still has an order.
ResourcesEight exact prompts a pack, each tested in client work. Every pack has its own page; leave your email there and it arrives in your inbox.

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